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Parks
Red Shirt
Joined: Mon Jan 08, 2007 6:45 pm Posts: 55 Location: UK - West Yorkshire
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Hi will he post on here if he can help? Thanks.
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| Wed Jan 10, 2007 8:28 pm |
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Toonloon
Station Manager
Joined: Tue Jul 16, 2002 10:21 pm Posts: 5432 Location: London, England
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95% probability.
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| Wed Jan 10, 2007 8:36 pm |
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Kirk1701
Station Assistant
Joined: Fri Nov 22, 2002 5:55 am Posts: 773
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Looks like textures and scripts (and perhaps other files as well) are not being loaded when you run the mod. Make sure that all of the pak files are in the Starbase11 folder, and that the Starbase11 folder is located in your Star Trek Voyager Elite Force folder, not in the BaseEF folder.
These paks should be in the Starbase11 folder:
starbase11_1.pk3
starbase11_2.pk3
starbase11_3.pk3
starbase11_4.pk3
starbase11_5.pk3
starbase11_6.pk3
The starbase11.bat should be located in the Star Trek Voyager Elite Force folder, not in the Starbase11 folder or the BaseEF folder.
Double-clicking the bat file should properly load the mod. If you're getting the introductory levelshot (which is the matte painting of the Starbase 11 landscape from "Courtmartial" with the title "Starbase 11" in the upper left corner), and the concourse map is loading but with black-and-white wireframes, then textures aren't being loaded. I can't fathom any one particular reason why this is happening, since obviously the map itself is loading. If all six pak files are in the Starbase11 folder, then everything within those paks should load, including textures.
If you have all the paks in the right place and the problem persists, try this. Remove all custom pak files from your BaseEF folder and leave only pak0.pk3, pak1.pk3, pak2.pk3, and pak3.pk3 in there. Then put all six Starbase 11 pak files in the BaseEF folder. Don't use the starbase11.bat to launch the mod. Start Elite Force as you normally do, then bring down the console with the ~ key and type:
map concourse
This will load Starbase 11 directly from the BaseEF folder instead of as a mod. See if textures load properly now.
_________________ "I don't believe in the no-win scenario" -- James T. Kirk
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| Wed Jan 10, 2007 10:12 pm |
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Parks
Red Shirt
Joined: Mon Jan 08, 2007 6:45 pm Posts: 55 Location: UK - West Yorkshire
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Hi thanks for the Reply and to everyone who helped. I got it working another amazing mod. I realized I had made an ilogical error I thought all the rars would extract together then I realized from your post Kirk1701 that I only had one pak file there , so I proceeded to extract each 1 and bingo it worked. Again Thanks for the Help. And for another amazing mod. Live long and prosper to you all and Star Trek TOS.
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| Wed Jan 10, 2007 11:31 pm |
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Kirk1701
Station Assistant
Joined: Fri Nov 22, 2002 5:55 am Posts: 773
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Good to hear you got it working. Sounds like you had only starbase11_6.pk3 in there, which is the update to the mod. The update includes a newer version of the concourse map, and if you launch the mod using only starbase11_6.pk3, the mod will seem to start correctly and load that map, but the textures, models, and sounds will be missing because they're contained in the other pak files.
_________________ "I don't believe in the no-win scenario" -- James T. Kirk
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| Thu Jan 11, 2007 12:13 am |
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Parks
Red Shirt
Joined: Mon Jan 08, 2007 6:45 pm Posts: 55 Location: UK - West Yorkshire
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Well again I'd like to thank you for your help and a great mod. My compliments to you for a great add on and for all your hard work.
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| Thu Jan 11, 2007 1:37 am |
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captain.william2
Tribble
Joined: Thu Jun 07, 2007 1:34 am Posts: 4
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Kirk 1701
when I try to go to the weapons testing and firing range the mod exits and goes to the Elite Force main menu. could you help me out?
Dreadnought exits and goes to an error page as soon as I try to get to it
otherwise the mod is great brilliant 
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| Thu Jun 07, 2007 1:46 am |
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FishDS9
Station Manager
Joined: Thu Jul 18, 2002 10:21 pm Posts: 3576 Location: Lexington, KY USA
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Captain William,
Try raising your com hunkmegs.
_________________ "A plan is a plan. Even if it doesn't work." - Argas Effect motto
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| Sat Jun 23, 2007 2:07 am |
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V'ger
Station Historian
Joined: Sat Oct 08, 2005 7:43 pm Posts: 728 Location: The Netherlands
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captain.william2 wrote: Kirk 1701 when I try to go to the weapons testing and firing range the mod exits and goes to the Elite Force main menu. could you help me out? Dreadnought exits and goes to an error page as soon as I try to get to it otherwise the mod is great brilliant 
Maybe a silly question but do you have the elite force expansion pack? Before i had the expansion cdrom SB11 would also exit on the point you describe.
_________________ "I am pleased to see that we have differences. May we together become greater than the sum of both of us."
"Surak"
Member of the Dutch fanclubThe Federation
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| Sat Jun 23, 2007 1:25 pm |
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captain.william2
Tribble
Joined: Thu Jun 07, 2007 1:34 am Posts: 4
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Fish I did try raising hunkmegs but it didnt work
v'ger i read in a post on this sight that the expansion pack was unneeded if you had the patches
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| Mon Jun 25, 2007 4:39 pm |
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V'ger
Station Historian
Joined: Sat Oct 08, 2005 7:43 pm Posts: 728 Location: The Netherlands
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captain.william2 wrote: Fish I did try raising hunkmegs but it didnt work
v'ger i read in a post on this sight that the expansion pack was unneeded if you had the patches
With only the 1.2 patch it won't work. Kirk1701 was even surprised that i managed to run the mod at all.
_________________ "I am pleased to see that we have differences. May we together become greater than the sum of both of us."
"Surak"
Member of the Dutch fanclubThe Federation
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| Mon Jun 25, 2007 6:37 pm |
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Apiva775
Tribble
Joined: Wed Mar 10, 2010 6:06 am Posts: 1
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 Re: SB 11 Mod Troubleshooting
Yeah allo guys um my prob with the starbase 11 and dreadnaught is that when i load it up is that it say that there is no disc and i know what ur thinking yes i hav the expansion pack and yes ive tried putting both discs in but it doesn't work
_________________ Red alert all hands battle stations
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| Wed Mar 10, 2010 6:11 am |
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V'ger
Station Historian
Joined: Sat Oct 08, 2005 7:43 pm Posts: 728 Location: The Netherlands
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 Re: SB 11 Mod Troubleshooting
Did you install the mod correctly?
_________________ "I am pleased to see that we have differences. May we together become greater than the sum of both of us."
"Surak"
Member of the Dutch fanclubThe Federation
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| Wed Mar 31, 2010 10:22 pm |
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tarel
Civilian
Joined: Wed Feb 17, 2010 11:47 am Posts: 17
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 Re: SB 11 Mod Troubleshooting
UI_ParseButtonText : too many values! UI_ParseMenuText : too many lines! WARNING: bad weapontype in external weapon data 'WP_CHAOTICA_GUARD_GUN' WARNING: bad weapontype in external weapon data 'WP_PROTON_GUN' CG_ParseIngameText : too many values! Needed 59 but got 60. AS_ParseFile: Parsed 133 ambient set(s) ----- CL_Shutdown ----- RE_Shutdown( 1 ) Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL ----------------------- ----- Server Shutdown ----- ==== ShutdownGame ==== ... ICARUS_Shutdown ... Reference Tags Cleared ... Navigation Data Cleared --------------------------- Z_Malloc: failed on allocation of 4194328 bytes with 4468876 free
this happens if i try to load concourse, i have emptied the baseef folder to just the pak0.pak3 etc and but zzzz ifront of all 5 sb11 paks but it still won't load the concourse map
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| Fri Apr 16, 2010 10:01 am |
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Toonloon
Station Manager
Joined: Tue Jul 16, 2002 10:21 pm Posts: 5432 Location: London, England
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 Re: SB 11 Mod Troubleshooting
Have you tried raising your hunkmegs?
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| Sun Apr 25, 2010 9:59 am |
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Mariner Class
Civilian
Joined: Sat Jun 11, 2005 3:50 pm Posts: 24 Location: Pennsylvania, USA
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 Re: SB 11 Mod Troubleshooting
Hey guys, I haven't posted in forever, but I just installed EF on my Windows 7 laptop (runs amazingly, no problems or emulation modes needed!) and I notice that even with 1 GB of hunkmegs allocated to the engine, both the Starbase 11 AND Virtual Dreadnought mods seen to run slowly, and have major sound skips and issues.
To note, I have little to none of these issues when playing normal SP. Any idea what the problem is?
_________________ "Improve a mechanical device and you may double productivity. But improve man, you gain a thousandfold" ~ Khan Noonien Singh
SCN Forums~Federation Reference Series Online
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| Sat Jun 05, 2010 4:35 am |
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