It is currently Thu Sep 09, 2010 12:15 pm



Post new topic Reply to topic  [ 116 posts ]  Go to page Previous  1, 2, 3, 4, 5
 SB 11 Mod Troubleshooting 
Author Message
Red Shirt
Red Shirt
User avatar

Joined: Mon Jan 08, 2007 6:45 pm
Posts: 55
Location: UK - West Yorkshire
Post 
Hi will he post on here if he can help? Thanks.


Wed Jan 10, 2007 8:28 pm
Profile
Station Manager
Station Manager
User avatar

Joined: Tue Jul 16, 2002 10:21 pm
Posts: 5432
Location: London, England
Post 
95% probability.


Wed Jan 10, 2007 8:36 pm
Profile WWW
Station Assistant
Station Assistant
User avatar

Joined: Fri Nov 22, 2002 5:55 am
Posts: 773
Post 
Looks like textures and scripts (and perhaps other files as well) are not being loaded when you run the mod. Make sure that all of the pak files are in the Starbase11 folder, and that the Starbase11 folder is located in your Star Trek Voyager Elite Force folder, not in the BaseEF folder.

These paks should be in the Starbase11 folder:

starbase11_1.pk3
starbase11_2.pk3
starbase11_3.pk3
starbase11_4.pk3
starbase11_5.pk3
starbase11_6.pk3

The starbase11.bat should be located in the Star Trek Voyager Elite Force folder, not in the Starbase11 folder or the BaseEF folder.

Double-clicking the bat file should properly load the mod. If you're getting the introductory levelshot (which is the matte painting of the Starbase 11 landscape from "Courtmartial" with the title "Starbase 11" in the upper left corner), and the concourse map is loading but with black-and-white wireframes, then textures aren't being loaded. I can't fathom any one particular reason why this is happening, since obviously the map itself is loading. If all six pak files are in the Starbase11 folder, then everything within those paks should load, including textures.

If you have all the paks in the right place and the problem persists, try this. Remove all custom pak files from your BaseEF folder and leave only pak0.pk3, pak1.pk3, pak2.pk3, and pak3.pk3 in there. Then put all six Starbase 11 pak files in the BaseEF folder. Don't use the starbase11.bat to launch the mod. Start Elite Force as you normally do, then bring down the console with the ~ key and type:

map concourse

This will load Starbase 11 directly from the BaseEF folder instead of as a mod. See if textures load properly now.

_________________
"I don't believe in the no-win scenario" -- James T. Kirk


Wed Jan 10, 2007 10:12 pm
Profile WWW
Red Shirt
Red Shirt
User avatar

Joined: Mon Jan 08, 2007 6:45 pm
Posts: 55
Location: UK - West Yorkshire
Post 
Hi thanks for the Reply and to everyone who helped. I got it working another amazing mod. I realized I had made an ilogical error I thought all the rars would extract together then I realized from your post Kirk1701 that I only had one pak file there , so I proceeded to extract each 1 and bingo it worked. Again Thanks for the Help. And for another amazing mod. Live long and prosper to you all and Star Trek TOS.


Wed Jan 10, 2007 11:31 pm
Profile
Station Assistant
Station Assistant
User avatar

Joined: Fri Nov 22, 2002 5:55 am
Posts: 773
Post 
Good to hear you got it working. Sounds like you had only starbase11_6.pk3 in there, which is the update to the mod. The update includes a newer version of the concourse map, and if you launch the mod using only starbase11_6.pk3, the mod will seem to start correctly and load that map, but the textures, models, and sounds will be missing because they're contained in the other pak files.

_________________
"I don't believe in the no-win scenario" -- James T. Kirk


Thu Jan 11, 2007 12:13 am
Profile WWW
Red Shirt
Red Shirt
User avatar

Joined: Mon Jan 08, 2007 6:45 pm
Posts: 55
Location: UK - West Yorkshire
Post 
Well again I'd like to thank you for your help and a great mod. My compliments to you for a great add on and for all your hard work.


Thu Jan 11, 2007 1:37 am
Profile
Tribble
Tribble
User avatar

Joined: Thu Jun 07, 2007 1:34 am
Posts: 4
Post 
Kirk 1701
when I try to go to the weapons testing and firing range the mod exits and goes to the Elite Force main menu. could you help me out?
Dreadnought exits and goes to an error page as soon as I try to get to it
otherwise the mod is great brilliant :thumbs: :thumbs:


Thu Jun 07, 2007 1:46 am
Profile
Station Manager
Station Manager
User avatar

Joined: Thu Jul 18, 2002 10:21 pm
Posts: 3576
Location: Lexington, KY USA
Post 
Captain William,

Try raising your com hunkmegs.

_________________
"A plan is a plan. Even if it doesn't work." - Argas Effect motto


Sat Jun 23, 2007 2:07 am
Profile ICQ YIM WWW
Station Historian
Station Historian
User avatar

Joined: Sat Oct 08, 2005 7:43 pm
Posts: 728
Location: The Netherlands
Post 
captain.william2 wrote:
Kirk 1701
when I try to go to the weapons testing and firing range the mod exits and goes to the Elite Force main menu. could you help me out?
Dreadnought exits and goes to an error page as soon as I try to get to it
otherwise the mod is great brilliant :thumbs: :thumbs:


Maybe a silly question but do you have the elite force expansion pack? Before i had the expansion cdrom SB11 would also exit on the point you describe.

_________________
"I am pleased to see that we have differences. May we together become greater than the sum of both of us."
"Surak"

Member of the Dutch fanclubThe Federation


Sat Jun 23, 2007 1:25 pm
Profile WWW
Tribble
Tribble
User avatar

Joined: Thu Jun 07, 2007 1:34 am
Posts: 4
Post 
Fish I did try raising hunkmegs but it didnt work

v'ger i read in a post on this sight that the expansion pack was unneeded if you had the patches


Mon Jun 25, 2007 4:39 pm
Profile
Station Historian
Station Historian
User avatar

Joined: Sat Oct 08, 2005 7:43 pm
Posts: 728
Location: The Netherlands
Post 
captain.william2 wrote:
Fish I did try raising hunkmegs but it didnt work

v'ger i read in a post on this sight that the expansion pack was unneeded if you had the patches


With only the 1.2 patch it won't work. Kirk1701 was even surprised that i managed to run the mod at all.

_________________
"I am pleased to see that we have differences. May we together become greater than the sum of both of us."
"Surak"

Member of the Dutch fanclubThe Federation


Mon Jun 25, 2007 6:37 pm
Profile WWW
Tribble
Tribble

Joined: Wed Mar 10, 2010 6:06 am
Posts: 1
Post Re: SB 11 Mod Troubleshooting
Yeah allo guys um my prob with the starbase 11 and dreadnaught is that when i load it up is that it say that there is no disc and i know what ur thinking yes i hav the expansion pack and yes ive tried putting both discs in but it doesn't work

_________________
Red alert all hands battle stations


Wed Mar 10, 2010 6:11 am
Profile
Station Historian
Station Historian
User avatar

Joined: Sat Oct 08, 2005 7:43 pm
Posts: 728
Location: The Netherlands
Post Re: SB 11 Mod Troubleshooting
Did you install the mod correctly?

_________________
"I am pleased to see that we have differences. May we together become greater than the sum of both of us."
"Surak"

Member of the Dutch fanclubThe Federation


Wed Mar 31, 2010 10:22 pm
Profile WWW
Civilian
Civilian

Joined: Wed Feb 17, 2010 11:47 am
Posts: 17
Post Re: SB 11 Mod Troubleshooting
UI_ParseButtonText : too many values!
UI_ParseMenuText : too many lines!
WARNING: bad weapontype in external weapon data 'WP_CHAOTICA_GUARD_GUN'
WARNING: bad weapontype in external weapon data 'WP_PROTON_GUN'
CG_ParseIngameText : too many values! Needed 59 but got 60.
AS_ParseFile: Parsed 133 ambient set(s)
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
----- Server Shutdown -----
==== ShutdownGame ====
... ICARUS_Shutdown
... Reference Tags Cleared
... Navigation Data Cleared
---------------------------
Z_Malloc: failed on allocation of 4194328 bytes with 4468876 free


this happens if i try to load concourse, i have emptied the baseef folder to just the pak0.pak3 etc and but zzzz ifront of all 5 sb11 paks but it still won't load the concourse map


Fri Apr 16, 2010 10:01 am
Profile
Station Manager
Station Manager
User avatar

Joined: Tue Jul 16, 2002 10:21 pm
Posts: 5432
Location: London, England
Post Re: SB 11 Mod Troubleshooting
Have you tried raising your hunkmegs?


Sun Apr 25, 2010 9:59 am
Profile WWW
Civilian
Civilian
User avatar

Joined: Sat Jun 11, 2005 3:50 pm
Posts: 24
Location: Pennsylvania, USA
Post Re: SB 11 Mod Troubleshooting
Hey guys, I haven't posted in forever, but I just installed EF on my Windows 7 laptop (runs amazingly, no problems or emulation modes needed!) and I notice that even with 1 GB of hunkmegs allocated to the engine, both the Starbase 11 AND Virtual Dreadnought mods seen to run slowly, and have major sound skips and issues.

To note, I have little to none of these issues when playing normal SP. Any idea what the problem is?

_________________
"Improve a mechanical device and you may double productivity. But improve man, you gain a thousandfold" ~ Khan Noonien Singh
SCN Forums~Federation Reference Series Online


Sat Jun 05, 2010 4:35 am
Profile YIM
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 116 posts ]  Go to page Previous  1, 2, 3, 4, 5


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by Vjacheslav Trushkin for Free Forums/DivisionCore.